Harmful Effects Of TV and Computer Games On Your Kids

Over the years, many have debated about the effects of letting your kids watch TV or play computer games for prolonged hours. Some will argue that many TV programs or computer games today are quite educational and are indeed, very helpful for the young minds. Surfing through television channels, you can immediately find programs that are intended to impart learning such as Science or History Channels. There are also educational computer games such as Scrabble, Chess, word related games, analytical games, puzzles, and many more. However, experts will tell you that watching TV and allowing your child to play computer games have detrimental effects on the brains of young children.

You might say that watching TV or playing video games is alright as long as a guardian is around to check on the kind of games that kids play or the TV shows that they watch. Needless to say, exposing young kids to video games and TV shows that depict sex and violence can have a big effect on their development. Children may adapt what they watch on TV or see in video games and may even normalize harmful behavior if that is what they regularly see on their games and TV shows. For instance, the popular Tom and Jerry cartoons can be quite funny, however, experts and parents alike have been alarmed at the violence shown by the two characters. Tom hits Jerry, Jerry strikes back and people that watch this show can surely laugh about their attempts to murder each other. Many video games show harmful behavior too such as sword fighting, armed combat, and shooting. Children that watch TV shows or play video games like these, may think that hitting others is normal and is, in fact, okay because people find it funny or entertaining to watch. So then, just don’t let your kids watch violent programs or play violent games right?

Child psychologists can tell you that it is not just actually the kind of shows or video games that you expose your kids to that affect their brains negatively. It is the fact that they watch TV or play video games at all. Letting young children as young as 2 years old to middle school ages watch TV or video games can hinder their brain development. By the young age of 1 to 2 years old, brain training happens and young minds need to take in a lot of things around them. This time of a child’s life is crucial as this is the point when skills, preferences, personality, reasoning, and creativity take shape. This is the time when their young minds progress and playing video games or watching TV can negatively affect how their brains will grow. When a child is at this age, he or she should be engaged in various activities such as exploring, reading, running around, interacting with people, fantasy play, creating and building, and so on.

Consider the following studies made on the effects of TV and video games to children:

• At this young age, reading will open the imagination and will allow the brain to visualize situations and objects. Permitting the child to watch TV for more than 2 hours a day or more can alter and even hinder the brain’s advancement because there is no longer left for imagination when all is made available visually in the TV.
• Kids should engage in all sorts of physical activities such as running, skipping, swimming, riding a bike, etc. Studies have shown that children that watch more than 2 hours of TV a day or those that play PC games all the time have higher chances of becoming obese. Children that enjoy outdoor activities become physically fit and are generally healthier.
• Children that spend most of their time outside to play develop better social skills that they can use as they grow up. Kids that are used to playing PC games or watching TV starting from a young age tend to keep to themselves and become less sociable.
• PC games are fun and very entertaining. However, children can become addicted to playing PC games. This addiction will prohibit them from enjoying other activities and this will result to a limit in their experiences as children
• When you allow young kids to play PC games at a very young age, your child may start to develop wrist injuries such the carpal tunnel syndrome. Your child can suffer from this painful injury until he or she grows older.
• Vision problems are common for kids that learn to play PC games early or watch TV for hours daily.
• Children that did not grow up on watching TV or playing PC games had more concentration, were less hyperactive, and were more independent. They can sit still and read in a corner without the need for constant attention from their parents.

In conclusion, The American Academy of pediatrics recommend that children under two should have no TV hours, and those over that age should have limited TV viewing time, preferably 1 to 2 hours a day only, totaling to a maximum of only 10 hours in a week.

About Jagex Games and Software

The advent of the computer has introduced a widespread revolution in the world. Computers can be used for many things and among them gaming is one of the most popular and lucrative features of a computer. Computer games which started out as being made primarily for recreational purposes have undergone a considerable change. Gaming has been turned into a huge industry and this industry is one of the most lucrative and a highly productive one. The internet has also played a stellar part in furthering the popularity of games and gaming. Internet gaming or online gaming is widely popular now and some games like world of Warcraft and Runescape are madly popular all over the world.

Runescape can be said to be one of the most popular and successful online game ever. Runescape ranks a close second behind the hugely popular World of Warcraft from game developers Blizzard. Runescape is a game which has found immense acceptance in internet or online gaming circles and the architects of this game deserve a lot of credit for making this game such an attractive and engaging option. Runescape has been developed by Jagex and this company is based in the United Kingdom. Jagex was founded by brothers Andrew and Paul Gower and this company started out humbly by making Java games for internet web pages and these games were developed with a high degree of precision and most of these games found a moderate amount of success.

Jagex stands for Java games experts as defined by Paul Gower. Jagex tasted success with the introduction of their game which is titled Runescape in 2001. Runescape is an online multiplayer game in which a player has to manage a single individual character and build and develop this character through a series of missions, tasks and quests. Runescape became widely successful for its precise development and also its relatively uncomplicated structure. Jagex introduced Runescape as a free online game and had about a million free players and users. February 2002 brought the introduction of the paid game where users could subscribe to be players for a monthly fee of 5 dollars.

This paid version also coincided with the launch of the new and improved Beta version and gained instant and wholesome popularity all over the world. At present Runescape is a virtual universe of gamers with around 90 million free users and players and a very healthy one million paid users. The popularity of Runescape has been worldwide and has also been very lucrative for Jagex with both the brothers being catapulted into the United Kingdom top 100 rich list and Jagex is just going from strength to strength. Jagex and Runescape have found so much popularity that a German version of Runescape is available and 140 servers of Runescape are active all over the world. Jagex was also ranked in the list of being one of the top 100 countries to work for and the only thing that we can say after all these impressive achievements is that the future of online gaming and the future of Jagex looks unquestionably great and has a whole lot of potential left in it.

Theories Behind Magic Trinkets in Video Game and Virtual Reality

In Gaming we deal between Simulation, Augmented Reality, Fantasy and Virtual Reality. The best fantasy has some reality basis behind it. Trun your mind on for a second and let me explain.

Having studied the ancient art and cultures and myths of ancient civilizations we know that many groups of our ancestors and other genetic chains of members of our species often associated charms, trinkets and tools as sacred and possessing powers. Think of all the mythology out there with Brass Necklaces, Gold, Copper Artifacts and plates laced with metallic substances. Even gold plating and famous story of the singing of The Excalibur. Now then areas where meteorites hit the Earth and we know every 10,000 or more years we have a big strike and every 100,000 years we have a huge strike and every 1 million years we have climatic change or Extinction event.

Now then often these meteors hit and displace rock and melt minerals and alloys under the ground. In many areas there are copper, zinc, iron, gold, silver under the ground. If a meteorite hits is likely to melt local metal as it explodes on impact sending debris for 10-100 miles, this metal is coated and combined so to speak with the electromagnetic energy from the meteor through intense heat transfer and exchange. The metal alloy is then coated with an electromagnetic signature. This would appear rather incredible and magical to a member of an ancient society. It would also have real changes to the person and there own electromagnetic brain waves. We know this because we are currently studying the electromagnetic pulse in different levels and frequencies on the human brain to increase acuity, special cognitive ability, fatigue control in different parts of the brain. You may wish to read this issue of Scientific American for more information.

http://www.sciam.com/article.cfm?articleID=0004CB6A-2C08-1F30-9AD380A84189F2D7

This is merely one article and I would recommend the entire issue to understand some of my other hypothesis. Now then we are using this for pilots to over come massive amounts of visual input from night vision and HUD – Heads Up Diplay units in combat and in simulators during training. Currently DARPA is testing these and many other scenarios of which I totally am in favor of because the benefits of mankind are immense. This field of study is called TMS-Transcranial Magnetic Stimulation. It’s real and it appears to work by sending tiny impulses into specific areas of the brain. Now then by using a wire coil in the helmet of a pilot they can send small minute magnetic pulses into the brain.

Well a necklace or special piece of art made from a piece of copper collected from a nearby village where a meteorite hit a million years ago would do the exact same thing. And make that particular individual smarter. And give them a superior edge over the rest of the population, if all Indian or ancient cultures used this along with the witch doctors then in fact you would have magical powers. You see? Have we forgotten more than we have learned as a species? I submit to you that we have.

Today we travel to Mars, yesterday the moon, but for 160,000 years of upright walking on the planet, much was learned in medicine, electro-magnetic, stellar navigation, calendar making, etc. Interesting no doubt. Many have asked why on Earth I had to pay $560.00 for a physics class that used a textbook with only two pages on electro-magnetic energy? I want my money back. Typically education and professional PhD people hold themselves out as experts. When we challenge the experts such as Einstein asked us to do, they lock us out. Afraid to imagine, dream, think and try. We must press on, the human race and the continuance of this species clearly depends on it.

Eventually the truth comes out and people say wow, look? Yes, no kidding, very interesting, but it took how many years to get back the theories and basic ideas of over 200 years ago, with what was then modern science and although the ancient cultures did not fully understand how it worked they were aware of its power (my theory). And to that thought, let me pose one other, Have we not forgotten more than we have ever learned? Hmmm?

And today as we attempt to connect the Organic Computer Brain of Humans, we find a few difficulties, beyond the electro-magnetic innovations and research needed. I believe this to be an excellent idea and interesting topic. Seeing as the interface betweens human beings and computers is merely a few years away and will be available to the public on a pretty routine basis soon. Certainly not more than two decades as Chimpanzees are no controlling items on a computer screen by mere thought. Check out the DELL Catalog in February 2010 for more information. For now we have available these things:

http://www.media.mit.edu/wearables/

http://www.xybernaut.com/

Let us take places like the Meteor Crater in AZ and nearby copper mines in Flagstaff now defunct and the areas near the Sedona Valley said to have magical powers, which if you have been there, you might have felt different for a spell and simply wondered why or if that happened to be what everyone else is trying to explain.

Is it possible that a piece of that meteorite hit a body of water and sunk itself beneath what is now a covered over dry bed of an ancient lake? And yet it still emits a different radio frequency or electro-magnetic impulses which are pleasing to the human brain or assist the human brain in higher cognitive or different brain patterns producing what science is sure to pass off as silly phenomena and label the residents crack pots? Well the people at the Internet Café in Sedona, AZ and others who have been involved in the Holistic Universe theories believe, why? Why so many people including the Indians of the valley previously.

Indian cultures and ancient cultures discuss magical powers of their art, and if their art was made with magnetized alloys collected from above ground scavenging then in fact these magical powers as far as they are concerned are quite real. Well even today as we learn that electromagnetic waves are able to heal, enlighten, take the brain waves to a different state of mind. The current scientists are working on ways to use electromagnetic waves to cure cancer, Alzheimer’s, and a host of other degenerative diseases.

Perhaps the Egyptians believed that the gold plated tombs and use of gold would hold in such powers of electro-magnetic energy for some reason. Thus hold in the healing capabilities or what they believed to be magic or of the gods.

Whatever the case maybe we have seen higher cultures early on nearby areas of known meteor strikes of sizeable proportions. Why is this? Did these cultures benefit from these events or settle upon such land where meteors had hit the Earth millions of years prior but left their electro-magnetic mark. Did such events help species of all types on this planet evolve faster, better or stronger? How much did modern man benefit from living in these regions?

We hope this ice-breaker has gotten the jucies flowing as to why the magic trinkets often seen in computer games make a lot of sense. Items with magical powers do have some reality basis.