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Online Gaming and Satellite Internet

Satellite Internet is one of the new technologies for accessing the Internet. The technology uses a transponder, dish and a modem for uploading and downloading data from a computer to the service provider’s server. HughesNet is a leading provider of satellite Internet services. Satellite Internet connectivity is good for data transfer, but it is not the ideal choice for online gaming and other real time applications. Let us find out why.

Latency is a factor that causes roadblocks in Satellite Internet connectivity being used for online gaming. Internet researchers are convinced that at present service levels online gaming is not ideal over satellite Internet. The time it takes for an electromagnetic signal to cover a two way distance is approximately 0.48 seconds at a speed of 186,000 miles per second. By all practical means this is above acceptable limits and the primary reason why online gaming is not suggested if you have a satellite Internet connectivity. The transponders are normally at a height of 22,300 miles above the equator. Apart from latency there are other factors such as degradation of the signals during heavy precipitation and solar interference in Mid March and late September. Another factor that would hinder online gaming via Satellite Internet is bandwidth availability.

Online gaming is real-time and requires high bandwidth between the server and the player’s computer. Satellite Internet may not provide such high bandwidth requirements for home use. Online games are developed using peer-to-peer architecture and the bandwidth requirements are directly related to the scalability of the game. If the number of players increases the bandwidth requirements for the game will be more. Real time games have to maintain consistency of state. It is important that all players have the same view of the car in a racing game. This requires high speed, less latency and almost negligible jitters. The bandwidth requirement for an online gaming application is calculated as NLu/Tu; where N is the number of updates that is sent and received in each update period and Lu is the size of the updates. The update period parameter is Tu. Researchers who work on the bandwidth requirement of a game use this formula. As an end user we should know the requirements before we start on a game.

Satellite Internet companies such as HughesNet offer speeds of 700 Kbps, 1 Mbps, and 1.5 Mbps for home connections as well as 1.5 Mbps and 2 Mbps for business connections. Online gaming is not ideal over Satellite Internet because factors such as loss of packets and jitters may cause the player to lose or abandon a game. It will be a frustrating experience for the player and hence it is advisable that for gaming purposes either DSL or broadband connectivity be used. Satellite Internet providers are continuously working on their technology to upgrade their infrastructure so that they can offer higher levels of services to subscribers. Things are moving at a brisk pace but until the speed and other factors improve online gaming fans should use DSL, broadband or cable Internet.

Video Games and Exercise For Children

Many parents worry about the amount of time that their children spend playing video games, and in particular, that their children are not getting enough exercise. Well, it could well be that their worries and concerns are over, with the increasing popularity of video games and peripherals which actively encourage physical exercise.

Recently there has been an increase in demand from children and young teenagers for dance mats. These are interactive mats which have built in sensors, the idea being that the players have to move, dance, jog, jump and twist to music, accomplishing as many moves as quickly as possible, and following set dances. This puts them in direct competition with their friends, and of course, they spend a great deal of time jumping, twisting and being energetic. Some people would argue that getting exercise in this way is better for their health than going out on the streets, cycling along busy roads or going off to parks, where they meet with all sorts of risks and dangers.

In addition to dance mats, Nintendo has very recently launched a new sports peripheral, that acts as a baseboard – not dissimilar to a small surfboard. By balancing on this, a number of activities can be carried out – from basic stepping, to surfing and snowboarding, and even yoga. The massive number of incredibly sensitive sensors built into the board mean that the computer can detect the balance, pressure and movement of a player, and either replicate that using a three dimensional avatar on the screen, or provide feedback or an assessment on the level of skill, level of fitness or level of ability at a particular activity.

Again, children have a natural competitiveness in them, and this can be against themselves as much as against their friends. Often these days schools are not keen to engage children in competitive sports, and many schools have actively opted out of teaching competitive activities in the curriculum. However, children do have a natural need to try to be better, either than their past performance or against someone else – and whether that is a friend or a computer generated avatar doesn’t always matter. Getting physical exercise in this way means that not only are your children getting a good dose of healthy exertion, but very often they are being taught how to improve their skills, and carry out warming exercises and techniques to help them.

Clearly computers are unlikely to replace the fresh air and benefits of going outdoors and running around on a sports field, or cycling through the countryside, but we also have to be realistic and accept that, whilst these activities might well have been possible and safe a generation or two ago, children are at far greater risk today, and so one way in which they can be helped is to use these games which provide them with fun and entertainment, as well as exercise.

As with all things – the key is striking a reasonable balance between types of exercise, and types of games.

Online games and Offline games: Are they good for my kids?

Games are the latest craze of the preteens and teens. All children who can operate computer love to play and enjoy games. This is the reason why there are so many games available in the market. In fact today kids wait for a new game to be launched so they can enjoy the games together with their friends and learn the keys and short-keys.

Gaming started with simple yet interesting games like the snake, pinball, etc. These simple yet interesting games made it possible to raise the imagination of the people who made games. Later, there came on the graphic games which were all set to provide genuine setting and incomparable fun. The earliest games in the graphics category were the Wolf, Wolf2, Doom, Doom2, and the later versions.

Today games are all the more sophisticated and involve a lot of graphics, not just that they are more ready to be in sync with the player than the games were ever before; you can choose the weapons, the difficulty levels, the settings, color, etc. This has made games more interactive and interesting for the young generation. More often that not your will find your young one discussing what he found hidden away in the secret chamber of a game and what short key did he use for that.

Games they might be online or offline allow the children enough enjoyment, online games are more competitive and children can compete with people from all over the Internet. You can also play games for money, where the winner ends up winning bid, this is a great source of income for all those who have gained an expertise. In fact the gaming industry online has reached the mark of several million dollars each year.

Gaming industry has reportedly seen the highest throughout the history as more and more people enjoy the pleasure of being able to enjoy from their homes. Scientists have suggested frequent gaming might be able to increase the reflex action speed as well as the precision, since most of the games today expect you to make hits more precisely than ever before.

Games have their own benefits; these might not be so good for your child’s health. Children require going outdoor and enjoying growing up with a lot of activity. You will require to monitor whether your child spends time outdoors, if not it might result in obesity and we all are well acquainted how harmful to your child’s health obesity can be.

Some games manufacturers have unscrupulously tried to involve adult content in the games; therefore, it is very necessary that parents should monitor the games which their children play. You will find adult content especially in action games, so you need to be aware of it.

Gaming and games per se, is not at all harmful, in fact it is enjoyable and requires use of precision and concentration, but also make sure that you child completes his study with the same concentration as he plays his games.